rpt file (value Full/Short) logAverageFps = 1 // Logs the average server FPS (value in seconds), needs to have ''-doLogs'' launch parameter active logMemory = 1 // Logs the server memory usage (value in seconds), needs to have the ''-doLogs'' launch parameter active logPlayers = 1 // Logs the count of currently connected players (value in seconds), needs to have the ''-doLogs'' launch parameter active logFile = "server_console.log" // Saves the server console log to a file in the folder with the other server logs adminLogPlayerHitsOnly = 0 // 1 - log player hits only / 0 - log all hits ( animals/infected ) adminLogPlacement = 0 // 1 - log placement action ( traps, tents ) adminLogBuildActions = 0 // 1 - log basebuilding actions ( build, dismantle, destroy ) adminLogPlayerList = 0 // 1 - log periodic player list with position every 5 minutes enableDebugMonitor = 1 // shows info about the character using a debug window in a corner of the screen (value 0-1) steamQueryPort = 2305 // defines Steam query port, should fix the issue with server not being visible in client server browser allowFilePatching = 1 // if set to 1 it will enable connection of clients with "-filePatching" launch parameter enabled simulatedPlayersBatch = 20 // Set limit of how much players can be simulated per frame (for server performance gain) multithreadedReplication = 1 // enables multi-threaded processing of server's replication system // number of worker threads is derived by settings of jobsystem in dayzSettings.xml by "maxcores" and "reservedcores" parameters (value 0-1) speedhackDetection = 1 // enable speedhack detection, values 1-10 (1 strict, 10 benevolent, can be float) networkRangeClose = 20 // network bubble distance for spawn of close objects with items in them (f.i. loginQueueMaxPlayers = 500 // The maximum number of players that can wait in login queue instanceId = 1 // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storageAutoFix = 1 // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions // Message of the day displayed in the in-game chat motdInterval = 1 // Time interval (in seconds) between each message timeStampFormat = "Short" // Format for timestamps in the. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. guaranteedUpdates = 1 // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers = 5 // The number of players concurrently processed during the login process. serverTimePersistent = 0 // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. An entire night would pass in 3 hours. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. serverNightTimeAcceleration = 1 // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 24, time would move 24 times faster than normal. serverTimeAcceleration = 1 // Accelerated Time - The numerical value being a multiplier (0.1-64). Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, e.g "/17/23". "SystemTime" means the local time of the machine. exe revision as the server (value 0-1) disableVoN = 0 // Enable/disable voice over network (value 0-1) vonCodecQuality = 20 // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson = 0 // Toggles the 3rd person view for players (value 0-1) disableCrosshair = 0 // Toggles the cross-hair (value 0-1) serverTime = "SystemTime" // Initial in-game time of the server. (only 2 is supported) forceSameBuild = 1 // When enabled, the server will allow the connection only to clients with same the. Hostname = "EXAMPLE NAME" // Server name password = "" // Password to connect to the server passwordAdmin = "" // Password to become a server admin enableWhitelist = 0 // Enable/disable whitelist (value 0-1) maxPlayers = 60 // Maximum amount of players verifySignatures = 2 // Verifies.
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